The weapons are interesting but very cumbersome on certain aspects, they are unsatisfactory on impact with the monster, some weapons are nothing more than copy paste of some already present in mh and with an attempt to change something of the moveset (such as the bow or the cannon), the graphic style is very generic and it doesn't really seem to be in the nextgen since this game is, technically it is unwatchable on PC because on certain occasions the framerate remains ok in other cases, especially in the middle of the hunt and this what is quite annoying for the experience that the game wants to give, an interesting thing is the karakuri or the constructions that if you are creative you could create some fun fighting style. Wild Hearts doesnt technically release until February 17, but those with EA Play or Game Pass Ultimate can take the games opening hours for a spin right now thanks to an early access trial. The monsters unfortunately are not very inspired, some make a good impact at the beginning but after you face them twice they already become The monsters unfortunately are not very inspired, some make a good impact at the beginning but after you face them twice they already become boring, some have more than one similar attack between them and while you fight them they often tend to interpenetrate, they make you fight monsters huge in places that are not suitable for them in terms of size and therefore most of the time you end up penetrating inside the monster without understanding what is happening around you and then being hit by attacks that will surely take you because as mentioned before you do not see, last thing about the monsters, you don't have a huge variety.
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