![]() To aid in your traversal you've also got your buddy Cuff, who's literally a sentient spiral gold cuff stuck on Frey's arm and can talk. Zelda: Breath of the Wild popularized the 'if you see it, you can climb it' gameplay, and Forspoken leans into this mantra hard. When you combine all these movement spells together you'll be able to traverse virtually anywhere in seconds. And finally, Green magic grants you a vertical scaling spell where you create phantom footholds. Blue magic lets you glide across deep water as if you were surfing and you get an extremely handy float ability to help you cross far wider distances. Red magic gives you a speed boost every few seconds to run even faster, plus it allows you to kickflip multiple times up vertical walls to climb even higher. At this point I was effortlessly climbing most tall objects in the game and travelling through zones at incredible speed-it was a blast, but little did I know that I was just getting started.Īs I quickly discovered, as you beat the game's three all-powerful 'Tanta' matriarch bosses you'll unlock their magic skill sets that are associated with the colours Red, Blue and Green. In no time at all I was effortlessly running across bumpy terrain, scaling castle walls, skimming the top of shallow water and dashing right up mountains all without breaking a sweat.įorspoken does a great job expanding on your initial magic parkour skill set, first with a wall kickflip that lets you scale even higher and next with a shimmy move to accelerate even faster by jumping and kicking off from the ground. It's exhilarating to traverse the game's surprisingly large game world (equal in size to Ghost of Tsushima, I'd say) at a blistering pace. It was quite refreshing learning and mastering all of Frey's many magical moves-which include magic parkour and spell-focused combat.Įarly in the game, you'll acquire Frey's Purple magic, which unlocks her 'Flow' ability that enables you to run at super-fast speed and automatically scale low-level obstacles in your path. While those titles have the closest gameplay analogues, Forspoken still manages to carve out its own unique spell-based rhythm and style. Liked: Magical Parkour and Combat Forspoken's gameplay feels like what would happen if you mashed together some of the best elements of Spider-Man, InFamous and Prototype. ![]() Let's open a 'whoosh' gateway to Athia and see what Frey's journey has to offer, here are three things I liked about Forspoken.and two I didn't. The overall experience isn't without its faults, which I'll get into later in this review, but the game certainly exceeded my expectations in a few unexpected ways. Now that I've put over 50 hours into the final game I'm amazed to report that those demos were a far cry from just how inspired and exciting this game world really is, and the sheer breadth of activities that are always just a sprint away. Both times my impressions were the same: the magical parkour gameplay was novel and amazing, but I had concerns that the open world was bland, lifeless and devoid of activities. ![]() I had a chance to demo the game back at Tokyo Game Show 2022, and then I played it again when the PS5 demo dropped late last year. 2023 will surely be full of many surprises, but Forspoken's latent greatness hitting me like a bolt from the blue wasn't on my bingo card. ![]()
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